Sunday, January 20, 2013

Using Processing

Our recent class project was to recreate a piece of work from the 
centennial anniversary of abstract art exhibition, Inventing Abstraction, 1910–1925. I chose to recreate Theo Van Doesburg's piece, Study for Composition (The Cow).  The piece was done using oil and charcoal on paper. At the time of the piece, Van Doesburg was working on cow studies, and his original figurative picture changed into geometric shapes. The study, to change all of the curved parts of the animal into groups of rectangles, allows this piece to become a form of abstract art, even though the shape can be very clearly distinguished as a cow.The piece looks fairly simple but interesting. The piece seems simple because it is not realistic looking. The very nature of abstraction seems to be to break reality up into simple parts. The Cow, though it has difficult and time consuming shapes to program, has many more localized and separate, simple parts when compared to a photo of a cow. I find the piece interesting because of it's small use of colors. There are few colors, but I think they are effectively used to bring the focus of the picture to the head of the animal. It is almost as if the colored parts, have a special meaning. For example, the brain of the animal may be the most important part, therefore, it is a large colored square. The mouth may also be fairly important, and therefore, is a smaller, yet still colorful square. Without further ado, I would like to present the lovely Study for Composition (The Cow) by Theo Van Doesburg...
And my personal, programmed in Processing, rendering of the piece...

Sunday, January 13, 2013

3 Works

Jenova Chen is a video game designer that explores the ability of video games to be art. Chen's "Flow", and "Flowers" takes a different view than most video games. The experience is meant to be artistic and to bring the gamer through a beautiful and meaningful story. Chen is pushing the boundaries of what art is to include video games.

Jim Cambell's installations are exploratory art pieces that encorage interaction by viewers. Some of pieces take input from viewers and manipulate them. "Hallucination 1988 to 1990" is  one example of a piece that takes the image of the viewer and makes it look like the person is on fire. I love the way that Cambell allows the art to be interactive and a personal, unique experience for each viewer.

I love Robert Hodgin's modern looking website and designs. Hodgin creates interactive art pieces much like Cambell. One example is Hodgin's "Body Dysmorphia". It takes the viewers image and makes it fatter looking. I love the way that the piece allows the viewer to imagine what it would be like to have a different body type.



My Experience

My name Margaret Preston. I have enjoyed my small experiences with programming up to this point. My experience with programming includes a single, one semester class in Python: ISTA 130. I also was able to spend a small amount of time working with Processing. I had two graphic art classes in highschool where I became very familiar with Adobe programs such as Photoshop and Indesign. I have played with Audacity, and iMovie as well.